![]() We got perhaps four or five sales in a couple days. It’s like the commercial where you sit there and you watch your website. ![]() So I wrote that app and I said, well let me see how it works selling on the Internet. So I said, it’s not that hard of an app, I’ll write it. So Debt Quencher was a replacement for a product that I was using that was really not very good, but the developer just disappeared off the map. You’re trying to get your debt down to zero. But the reason I built that was to be basically a snowball app for credit cards. It took me about a month to bring this product together. So I dove into Cocoa and Objective-C and I said yup this is fine, this is no problem.Īnd I built Debt Quencher. Let me see if I can start developing software for it. ![]() My Mac is sitting at home, and all I do on it is my personal stuff. Then in 2006 I said, you know, I’m tired of developing Windows stuff. Had a couple of software companies that did vertical market stuff and other things. I did shareware in ’86-’87-’88 around that range and shipped a couple of little products.Īnd then I went off and did the horrible world of DOS and Windows for a while. Kevin Hoctor Well, I started out in 2006, and I hadn’t developed for the Mac as a professional shipping software platform since about 1987. But I’d love to hear the story of how MoneyWell came to be, how did the idea germinate, and then how did you go from there with the iOS versions? In fact, it probably means that you have to do lots and lots of different jobs because that’s how it works. I find it interesting to talk to developers like you that really focus on one thing. Kevin, thank you first for sitting down with us here at WWDC. In our sixth interview, Dave Hamilton chats with Kevin Hoctor, creator of MoneyWell for Mac and iOS.ĭave Hamilton: I’m here with Kevin Hoctor of No Thirst Software, the makers of MoneyWell. The result is usually a number of serious insights into the state of mind of the developer community. Each year at WWDC, TMO interviews a few Apple developers who want to tell their story.
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